Gentle Healer

These clerics are oath-bound not to harm any living creature. But this didn't prevent them from playing crucial roles in every epic war ever fought. Their healing abilities are unmatched and they can turn the tide of any battle in the blink of an eye.


Name: Gentle Healer
Unit Type: Air, Healer
Attacks: No Attacks, Ranged Healing
Favourite Target: Allies
Prerequisite: Recruitment Chamber Lv3
Recruitment Time: 2d 12h
Recruitment Cost (Might): 6192000

Level 1 2 3 4 5 6
Speed 0.75 0.8 0.85 0.9 0.95 N/A
Health 8000 8000 8000 8000 8000 N/A
Heal 400 550 700 850 1000 N/A
Hiring Iron Cost 120000 175000 240000 324000 380000 N/A
Hiring Time (s) 2400 2400 2400 2400 2400 N/A
Barrack Space 200 200 200 200 200 N/A
Training Cost (Might) N/A 6192k 7800k 12000k 18000k N/A
Training Time N/A 1d12h 2d6h 3d8h 5d16h N/A
Req. Training Chamber Lvl N/A 1 2 3 4 N/A


Extra Information

The Gentle Healer is the most important mercenary in the game, this little lady should be unlocked as soon as possible and should be used in every attack.

The Gentle Healer has reduced healing on beasts, this is intended otherwise it would become impossible to defend against an attacking beast that is immortal thanks to an army of healers.

Gentle Healer can't be send to Watch Post or Friend Watch Post, flying mercenaries are not able to be send to these defensive buildings.

Gentle Healer can be sent to the Alliance Barracks, this was added in the 16-08-2013 update.

Make sure your Gentle Healer is safe from harm because there is this saying: "If the healer dies, everybody dies".

Gentle Healers explained

War of Mercenaries Tips & Tricks Group - Healer Test

War of Mercenaries Tips & Tricks Group - Healer Test